31st Jul2012

The Secret World – Update 1.1 is live!

by Ouija

As promised!  Funcom has delivered the first update to The Secret World.

Issue# 1: Unleashed” – Update 1.1 – July 12th

Highlights
Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.
Please click here: http://thesecretworld.com/news/the_s…2012_unleashed for more information about the new missions in Issue #1.
(Psst, complete all the new missions for a new achievement and unique clothing rewards!)

Top changes

The Marketplace
The Marketplace is now available in London!

  • All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
  •     Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
  •     Listings show up from all players on all dimensions
  •     All items are listed for 7 days after which point they time out
  •     All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
  •     All successful sales are subject to a 5% broker fee upon sale

General

  • The ‘/say’ and ‘/shout’ chat commands now work properly
  •     Improved animations when interacting with objects
  •     It is now impossible for players to make their characters nude
  •     When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
  •     The Orochi-Group.com website will not crash the in-game browser
  •     Filth Rain does not follow players to other zones
  •     Players can no longer attach character-bound items to mail
  •     Changing eye colour now works properly for all heads in character creation
  •     Certain heals will no longer generate hate on friendly targets
  •     Players will not be able to consume the Elixir of Life when already at full health
  •     Certain monsters, such as the Royal Sadists, will not attack the player when dead

Dungeons

  • Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
  •     Dungeon bosses and mini-bosses now only drop one loot bag
  •     The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health

PvP

  • The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
  •     Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry

GUI

  • Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
  •     Mission decals will not disappear when a player teleports out of a zone

Weapons

  • Hammer: The “Smash” ability will now always have an animation

Missions

General

  • Seven brand new missions are now available to all players as part of our first free monthly content update, Issue #1: http://thesecretworld.com/news/the_s…2012_unleashed
  •     Crafting items for a mission should now fulfil the goals of that mission
  •     Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission

Solomon Island Kingsmouth

  • That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed

The Savage Coast

  • Another Bug Hunt – Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
  •     The Black House: Carrie Killian’s ashes should now reappear correctly
  •     Crustacean Curse – Tier 2: Mission will now award XP as intended
  •     Winter’s Legacy: Jacob Smythe will now spawn as intended
  •     Taking the Purple – Tier 2: Players can now spawn the ambushers if another player fails this mission

Blue Mountain

  • Off the Menu – Tier 2: This mission should no longer reset after a player had added the sedative to the meat
  •     The Haunting – Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
  •     Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
  •     Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
  •     Dawning of an Endless Night – Tier 5: Joe Slater cinematic should now play properly in all situations

Egypt Scorched Desert

  • The Big Terrible Picture – Tier 3: Prisms should now work properly
  •     King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
  •     The Last Legion – Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
  •     The Last Legion – Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step

City of the Sun God

  • The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
  •     The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
  •     The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
  •     Black Sun, Red Sand – Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
  •     Halls of Lost Records – Tier 6: Activating the defense mechanism will update the mission for all players present in the room
  •     Foundations – Tier 3: Examining the tablet now updates the mission properly

Transylvania The Besieged Farmlands

  • The Cost of Magic – Tier 5: Ritual can be completed as intended

The Carpathian Fangs

  • The Castle: This mission is now repeatable
  •     Exit Strategy – Tier 4 : The Orochi communications terminal now works as intended

The Shadowy Forest

  • Mortal Sins – Tier 10: Only one player at a time can now interact with the water of life puzzle letters
  •     Mortal Sins – Tier 20: Players can now re-enter the tomb if needed
  •     Last Dance of the Padurii – Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
  •     The Draculesti – Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
  •     Fatal Framing: This mission will now reward XP as intended
  •     Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”

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